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大約用左十日的時間做的。
劇情狂,
1. 既然單位和科技有其內部名稱,資源都應有其內部名稱,可否提供?
2. 之前我話過,有一些東西(例如地圖探索百分比,升封建時代、城時、帝時的時間)可以以文明屬性(即隱藏資源)存在。你點睇?有冇其他的東西都可以資源的形式存在?
另外我合併在你原本的資源列表和data_aok.xml現有的列表:
0. Food Storage
1. Wood Storage
2. Stone Storage
3. Gold Storage
4. Population Headroom
5.
6. Current Age
7. Captured Relics
8.
9. Goods (Used by Trade Workshops and Docks)
10.
11. Population (Both Current Population and Population Headroom)
12. Corpse Decay Time
13.
14. Ruin (Unused)
15.
16.
17. WHAL1, WHAL2 storage = WHALE?
18.
19. Military Room (Used for counting Losses)
20. Kill
21. Researched Technologies
22.
23. Technology ID 1? (Default Value: 102)
24. Technology ID 2? (Default Value: 103)
25. Technology ID 3? (Default Value: 101)
26.
27. Atonement (Boolean)
28. Redemption (Boolean)
29.
30. (Default Value: 500)
31.
32. Bonus Population
33.
34.
35. Faith Recharging Rate (Default Value: 1.6)
36. Farm Food Amount (Default Value: 175)
37. Civilian Population
38.
39. Technology ID 4? (Default Value: 178)
40. Military Population
41. Conversion Made
42.Razing(W)
43. Razing
44. Kill Ratio
45. Survival to finish?(Boolean)
46. Tribute Fee (Default Value: 0.3)
47. Gold Mining Productivity (Default Value: 1)
48.
49.
50. Reveal Ally (Boolean)
51.
52.
53.
54.
55.
56. POREX, OREMN storage = ORE?
57.
58. Technology ID 5? (Default Value: 104)
59. (Boolean, Default Value: 1)
60. (Boolean)
61.
62. (Default Value: 20)
63. (Default Value: 32000)
64.
65. (Default Value: 5)
66. Dark Age? (Boolean)
67. Conversion (Boolean)
68.
69.Killed P1
70.Killed P2
71.Killed P3
72.Killed P4
73.Killed P5
74.Killed P6
75.Killed P7
76.Killed P8
77. Conversion Resistance 1
78. Trade Fee (Default Value: 0.3)
79. Stone Mining Productivity (Default Value: 1)
80.Queued U.
81.
82.
83. (Default Value: 2)
84. Starting Villager (Default Value: 3)
85. Technology Research Cost
86.
87. Boarding (Boolean)
88. Fish Trap Food Amount (Default Value: 700)
89. Bonus Healing Rate
90. Healing Range
91. Bonus Starting Food
92. Bonus Starting Wood
93. Bonus Starting Stone
94. Bonus Starting Gold
95. (Default Value: 3)
96. Berserker Self-Healing Second(s)
97. Sheep/Turkey Dominant LOS (Boolean)
98. U. Score(Default Value: 505)
99. T. Score
100. R. Gold
101.T. Gold
102. Tribute to 1p
103. Tribute to 2p
104. Tribute to 3p
105. Tribute to 4p
106. Tribute to 5p
107. Tribute to 6p
108. Tribute to 7p
109. Tribute to 8p
110.K. Score P1
111.K. Score P2
112.K. Score P3
113.K. Score P4
114.K. Score P5
115.K. Score P6
116.K. Score P7
117.K. Score P8
118.Razed P1
119.Razed P2
120.Razed P3
121.Razed P4
122.Razed P5
123.Razed P6
124.Razed P7
125.Razed P8
126.R. Score P1
127.R. Score P2
128.R. Score P3
129.R. Score P4
130.R. Score P5
131.R. Score P6
132.R. Score P7
133.R. Score P8
134.Castle
135.
136.Lost U. P1
137.Lost U. P2
138.Lost U. P3
139.Lost U. P4
140.Lost U. P5
141.Lost U. P6
142.Lost U. P7
143.Lost U. P8
144.Lost B. P1
145.Lost B. P2
146.Lost B. P3
147.Lost B. P4
148.Lost B. P5
149.Lost B. P6
150.Lost B. P7
151.Lost B. P8
152.L-U. Score
153.L-B. Score
154.Lost Unit
155.Lost Building
156.P1 Tributes
157.P2 Tributes
158.P3 Tributes
159.P4 Tributes
160.P5 Tributes
161.P6 Tributes
162.P7 Tributes
163.P8 Tributes
164. U-U. Score(Default Value: 230)
165. U-B. Score(Default Value: 275)
166.G. Food
167.G. Wood
168.G. Stone
169.G. Gold
170.M. Score
171.P0 Tributes
172.R. Score
173.Built Castle
174.Built Wonder
175.Tribute
176.
177.
178. Conversion Resistance 2
179. Conversion Resistance 3
180. (Default Value: 15)
181. (Default Value: 25)
182. (Default Value: 25)
183. Reveal Enemy (Boolean)
184.C. Score
185.
186.
187.
188.
189. Cropping Productivity (Default Value: 1)
190. Food-gathering Productivity (Default Value: 1)
191. Relic Gold Production (Default Value: 30)
192. Heresy (Boolean)
193. Theocracy (Boolean)
194. Crenellations (Boolean)
195. Building Rate (Except Wonder)
196. Wonder Victory Time?
197. Atheism (Boolean)
[ 本帖最後由 lautszon 於 24-6-2008 13:20 編輯 ] |
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